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T E R 



MANUAL 



About Photosensitive Seizures 

A very small percentage of people may experience a seizure when exposed to 
certain visual images, including flashing lights or patterns that may appear in 
video games Even people who have no history of seizures or epilepsy may 
have an undiagnosed condition that can cause these "photosensitive epileptic 
seizures" while watching video games 

These seizures may have a variety of symptoms including lightheadedness, 
altered vision, eye or face twitching, jerking or shaking of arms or legs, 
disorientation, confusion, or momentary loss of awareness Seizures may also 
cause loss of consciousness or convulsions that can lead to injury from falling 
down or striking nearby objects 

Immediately stop playing and consult a doctor if you experience any of these 
symptoms Parents should watch for or ask their children about the above 
symptoms— children and teenagers are more likely than adults to experience 
these seizures 

The risk of photosensitive epileptic seizures may be reduced by 

• sitting farther from the television screen, 

• using a smaller television screen, 

• playing in a well-lit room, and 

• not playing when you are drowsy or fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, consult 
a doctor before playing 

Avoid Damage to Your Television 

Do not use with certain televisions Some televisions, especially front- or 
rear-projection types, can be damaged if any video games, including Xbox 
games, are played on them Static images presented during the normal course 
of game play may "burn in" to the screen, causing a permanent shadow of the 
static image to appear at all times, even when video games are not being 
played Similar damage may occur from static images created when placing 
a video game on hold or pause Consult your television owner's manual to 
determine if video games can be safely played on your set. If you are unable 
to find this information in the owner's manual, contact your television dealer 
or the manufacturer to determine if video games can be played on your set. 

Other Important Health and Safety Information 

The Xbox Instruction Manual contains important safety and health information 
that you should read and understand before using this software. 

Unauthorized copying, reverse engineenng.transmission, public performance, 
rental, pay for play, or circumvention of copy protection is strictly prohibited 



Microsoft, Xbox. and the Xbox Logos are either registered trademarks or trademarks of Microsoft 
Corporation in the United States and/or other countries and are used under license from Microsoft. 



CONTENTS 



Getting Started 2 

Ashcrofts Evil Institution 5 

Is 



iame Controls 



Menu System , 9 

Character Profiles , , 11 



Edges 
Glyphs 



15 
18 



Game Options 19 

Playing the Game 21 

Special Weapons 25 

Evil Elements 27 

Credits 29 



Technical Support 



32 



Limited Warranty 36 



GI-TTING STARTED 



. 



USING THE XBOX VIDEO GAME SYSTEM 

Disc tray 




Controller port 1 
Controller port 2 



Eject button 

Power button 



Controller port 4 
Controller port 3 I 



1 Set up your Xbox video game system by following the 
instructions in the Xbox Instruction Manual, 

2. Press the power button and the status indicator light 
will light up 

3 Press the eject button and the disc tray -will open 

4 Place the Hunter The Reckoning® disc on the disc tray with 
the label facing up and close the disc tray. 

5 Follow on-screen instructions and refer to this manual for 
more information about playing Hunter : The Reckoning® 

AVOIDING DAMAGE TO DISCS OR THE DISC DRIVE 

To avoid damage to discs or the disc drive 

• Insert only Xbox-compatible discs into the disc drive 

Never use oddly shaped discs, such as star-shaped or heart- 
shaped discs 

• Do not leave a disc in the Xbox console for extended periods 
when not in use. 

• Do not move the Xbox console while the power is on and a 
disc is inserted 

• Do not apply labels, stickers, or other foreign objects to discs, 



USING THE XBOX CONTROLLER 

Expansion slot A " 



Expansion slot B 



Right trigger 



Left trigger 



Left thumbstick 



Directional pad 




Right thumbstick 



1 Connect the Xbox Controller into any controller port on the 
front of the Xbox console For multiple players, connect 
additional controllers to available controller ports 

2 Insert any expansion devices (for example, Xbox Memory 
Units) into controller expansion slots as appropriate 

3. Follow on-screen instructions and refer to this manual for 
more information about using the Xbox Controller to play 
Hunter The Reckoning* 

This game supports the Xbox Memory Unit This peripheral is 
sold separately 



For centuries, ^supernatural powers kave reigned, warring amottg ' 
tkemselves, culling tne Wan kerds and laskmg out from tke 
skadows Tke creatures of tke mgkt kave keld court since before 
tke dawn of kistory 



Notking lasts forever. 



From tke tkrong of Humanity, individuals emerge wko know tke 
trutk Tkey know monsters exist. Enougk is enougk Tke forces 
of darkness must pay tkeir due. 



ou are 



tke Reckoning. 



ASHCROFT'S EVIL 
INSTITUTION 

Tkere were only two places to work in Askcroft : Tke railroad 
and tke penitentiary Since tke 1920s, tke town centered on tke 
large prison Tke people didn't know tkat for over 50 years, tke 
prison was under tke control of vampires Tke warden kimself 
was turned into a creature of tke nigkt and tke center of power 
was secure. Since tken, tke prison kas become a feeding ground, 
and tke inmates no more tkan cattle. Tkose unfit to be fed on are 
subject to kornfic acts of torture and experimentation. Suck 
actions cannot be forgotten, and tke vengeful spirits of tke 
inmates soon rose from tke dead and lasked out at tke living. 
Tke vengeful spirits were eventually subdued by greater powers, 
and tke vampires regained control of Askcroft Penitentiary. 

Wken convicted murderer Natkamel Arkady was subjected to 
capital pumskment by electrocution, tke renegade gkosts were 
freed from tkeir bonds and once more wreaked kavoc on tke 
prison. Four people, brougkt to tke scene by circumstance, were 
witnesses and at tkat moment tkeir normal lives ended. Tkey 
pusked back tke onslaugkt of angry spirits and locked tke doors 
of tke penitentiary Tke prison was skut down, and tke town of 
Askcroft became a skadow of its former self. 

Askcroft now stands at tke brink between tke world of tke living 
and tke dead, and someone or sometkmg is toying witk tke 
balance. An act of ckance freed tke spirits from tke prison, and 
tkeir katred kas been unleasbed on tke entire town Notking is 
as it seems and it is up to you to save tkem all 



GAME CONTROLS 

These are the default controls Please refer to the "Using the 
Xbox Controller" page for button locations There are other 
controller configurations available m Game Options, Please 
refer to the Game Options Section, under Control Options for 
further instructions 

MOVEMENT - DEFAULT CONTROLS 

Move Character — Left thumbstich 

Aim Character — Right thumbstick 

Walk Backwards — Press the left thumbstick m any direction 
and press the right thumbstick m the opposite direction. 

Strafe — Press the Left thumbstick in any direction and press 
the right thumbstick at a 90-degree angle from the left 
thumbstick 

Jump — Left trigger 

Roll — While Strafing press the left trigger. 



J 




tWOOSlNG WEAPONS 

There are three types of weapons a hunter may use m battle 
Basic Weapons, Special Weapons, and Edges. To search your 
inventory for a weapon or edge, repeatedly press the buttons 
described below until you find the edge or weapon you wish to 
use Then arm the weapon or use the edge by pressing the 
Activate Edge or Switch Weapon button 

Scroll through Basic Weapons — X button 

Scroll through Special Weapons — B button 

Scroll through Edges — Y button 

Activate Edge or Switch Weapons — A button or right trigger 




ATTACKING 

Melee Attack 



Right Trigger. 



Perform combos by continuing to pull the right trigger during 
combat Please refer to the section entitled "Playing the Game' 
for more information on Attack Combos 





Ranged Attaclfc — Use the 
right thumbstick to aim, and 
pull the right trigger to fire 
your ranged weapon 

OTHER ACTIONS 

Action Button — A button 
Use to open doors, activate 
glyphs, reload weapons, 
select weapons and Edges, 
and access Hunter-net near 
computer consoles 

Reload Weapon — A button. 
When a Hunter is not in 
position to open a door, 
activate a glyph, select 
weapons and Edges, or 
access Hunter-net, then 
the button will reload your 
ranged weapon. Weapons 
automatically reload when 
the Hunter runs out of 
ammo on the next fire 
However, you can force a 
reload with this button. 

Note All remaining ammo is returned to your inventory 
for later use 

Zoom Camera — Directional pad There are five levels of zoom. 
Pressing up on the directional pad zooms the camera in 
Pressing down zooms the camera out. When playing single 
player, pressing left on the directional pad will zoom you all of 
the way in and pressing right will zoom you all of the way out. 




MENU SYSTEM 

From the Mam Menu you can start a new game, continue a 
saved game, access the game s options, or view special features. 
For more information on options, see page 19 

MENU NAVIGATION 

When navigating through menu screens, use the directional pad 
or either thumbstick to highlight selections. Press the A button 
to activate your selection Pressing the B button in any menu 
will exit back to the previous screen 

LOADING SAVED GAMES 

To load a saved game, highlight Continue and press the A 
button Next, select the hard disk or memory unit to which your 
saved game is stored by pulling the left or right triggers You 
may use four controllers with up to 8 memory units connected, 
including the hard disk When you have located the save game 
file highlight it and press the A button, You will be taken to the 
Character Selection screen. Next, press the START button, 
select the character you wish to load and press the A button You 
will now pick up the game where you left off. 

CHARACTER SELECTION 

After you choose to begin 
a new game, you will be 
taken to the Character 
Selection Menu You can 
choose from up to four 
characters, each -with his 
or her own strengths, 
weaknesses, weapons, and 
Edges Press down on the 
directional pad to view 
different pages of 
information on the Hunter, 
such as skills and available Edges 
Press A to select a character 




■ :' I 

Strength — Amount of additional damage tke Hunter does 
during melee combat 

Accuracy — Amount of additional damage the Hunter does 
during ranged combat 

Speed — How quickly the Hunter moves 

Conviction — A Hunter s dedication to tke kunt Conviction is 
used to activate Edges 

Stamina — A Hunter's damage resilience 

As your ckaracter grows in experience, his or ker skills will 
increase, and new Edges will become available. 



CHARACTER PROFILES 



SPENSER "DEUCE" WYATT 

When Spenser was 14 years old, he watcked as kis motker was 
murdered on the cold tiled floor of Gerties Diner. The man who 
killed ker was Cornelius Bootke On that same nigkt, Spenser 
drove a butcker knife into Cornelius's heart Cornelius was a 
very important man in Ashcroft, 
and afraid of what would 
happen, Spenser fled the 
town and jumped a rail 

20 years later Spenser, now 
nicknamed Deuce, returned to 
Askcroft to finally visit his 
mothers grave Hes stunned 
wken ke sees Cornelius 
climbing out of a car on tke 
streets of Ashcroft — not a day 
older- Deuce follows Cornelius 
to tke prison on the day 
Natkaniel Arkady is to be 
executed He watches as tke 
vengeful dead of tke Askcroft 
Penitentiary rise up and slay tke 
living Cornelius is a Vampire, 
Togetker witk tke otker tkree 
imbued. Deuce kills Cornelius 
and skuts down tke prison. 

Creed ■ Avenger 

Heigkt^O 

Weigkt:310 

Age : 35 

Weapons . Battle Axe and Lever Action Rifle 




SAMANTHA -ALEXANDER 

As a child, Samantha was often singled out for being different. 
Unwilling to back down from bullying, she learned to defend 
herself When the bullies moved on to easieT targets, Samantha 
defended tbose kids as well She was never able to look away 
when someone needed help 

Her decision to enter the police 
academy was natural, and 
came as no surprise to her 
family Police officers help 
people and that's what 
Samantha -wanted to do. She 
is one of the officers 
responsible for bringing 
Nathaniel Arkady into 
custody, and as a favor to 
her mentor. Detective 
Waters, she attends his 
execution in Ashcroft. On 
that day she is chosen by 
the Messengers and is 
witness to the hidden evils 
of Ashcroft Penitentiary. 

Greed : Defender 

Height W 

Weight 120 

Age : 29 




Weapons : Katana and Magnum Revolver 



"KksSANDRA CHEYUNG 

Kassandra is the sole heir to the Fairday Manufacturing fortune, 
and up until two years ago, her biggest concern was where she 
would spend her father s money One night at a barn rave 
changed her whole life. The rave was raided, and the panicking 
crowd trampled her friend Marnie. Unable to move her, 
Kassandra covered her friend s body with her own When she 
woke up in the hospital with a boot 
print m her back, Kassandra had a 
new perspective on life Empowered 
by helping her friend, and validated 
by the wounds she received, 
Kassandra started volunteering 
at the hospital in the critical 
care ward, cheering up the 
patients with her irreverent 
attitude and enthusiasm 

Kassandra went to 
Ashcroft with her friend 
Marnie to visit the man 
who abandoned Marnie when 
she was trampled at the rave 
He was doing time for drug 
dealing Kassandra attended 
the execution of Nathaniel 
Arkady and was witness to the 
deaths of the innocents inside 
the prison She was wounded 
while helping Deuce take down 
Cornelius, The Vampire, and was 
pivotal in the original shutting down 
of Ashcroft Penitentiary 

Creed : Martyr 

Height, 5*2" 

Weight- 105 

Age : 19 

Weapons Twin Daggers and Dual Au to-Loading Pistols 




FATHER ESTEBAN CORTEZ 

Father Esteban was the chaplain at Ashcroft Penitentiary. It was 
his job to counsel and administer last rites to inmates scheduled 
to die by electrocution Tbe priest was the last person to speak to 
Nathaniel Arkady before his execution, and was witness to his 
suffering. In his journal, 
Esteban theorized that 
Arkady was either 
channeling spirits, or 
they were actually 
occupying his body 

On the day of Nathaniel 
Arkady's execution, rather 
Esteban was gifted by God 
with second sight, and able 
to see demons using the 
bodies of men like 
puppets Enraged, he 
took up arms against 
these creatures like a Holy 
Templar, and with the 
other Imbued, purged 
Ashcroft Penitentiary 
of the evil within 

Creed : Judge 

Height: 5*11" 

Weight 175 

Age : 45 

Weapons : Crusader Sword 
and Crossbow 




. , 



EDGES 



Each Hunter starts off with one Edge at its lowest level of power. 
As the Hunters advance, they gain up to three Edges, and the 
powers of each Edge increase — up to three levels. 



CLEAVE 

Imbues the Hunter s weapon with raw 
power, greatly increasing the damage the 
weapon does m combat Cleave only affects 
hand-to-hand weapons and when activated, 
causes the weapon to burn with a super- 
natural power The strength of this Edge 
increases as the Hunter gains experience 




SMITE 

Unleashes a powerful wave of damaging 
energy that radiates out from the body in a 
360 degree arc. All creatures of darkness 
caught in the wave will be damaged, often 
being thrown back by the powerful show of 
force. As this Edge becomes more powerful, 
the amount of damage increases 




WARD 

Creates a barrier between the Hunter and 
beings tainted by evil The summoned 
barrier surrounds the Hunter and prevents 
weaker creatures from making physical 
contact. Stronger monsters may brave the 
barrier, but will suffer damage as a result 
As the Hunter gams experience, the radius 
of this Edge increases, allowing other 
Hunters to become protected as well. 




■ 



BURDEN ** 

Passes judgment on the evil near the 
Hunter. Creatures of darkness caught in the 
radius of this Edge are frozen where they 
stand as the weight of their misdeeds rushes 
over them As the Hunter increases in 
power, Burden affects a larger number of 
creatures in its area of effect and will hold 
them for a longer period of time. 

WORD OF POWER 

Focuses the power of goodness and purity 
into a weapon against evil When a Hunter 
utters the word of power, it extends forth on 
a cone of light Creatures caught in this 
purifying glow suffer terrible injury The 
more powerful this Edge becomes, the 
more damage it delivers 

DEMAND 

Boosts the Hunters physical speed and 
performance to super-human levels A 
Hunter who activates demand can attack at 
great speed and do additional damage, but 
must pay for this advantage through a loss 
of conviction and health Both the speed 
effect and the amount of damage increase 
as the Edge becomes more powerful 

RETRIBUTION 

The Martyr s personal form of revenge 
When the Hunter activates this power, all 
creatures that inflict damage on the Hunter 
suffer a portion of that damage reflected 
back upon them As the Martyr gains power, 
Retribution delivers increasing damage to 
those who strike her. 







"RRJUVENATE 

Calls forth the power to heal When the 
Edge is activated, the Hunter receives a 
boost to his or her current health At higher 
levels, any Hunters nearby are also healed. 




AVENGER 

Cleave 

Smite 
Ward 




DEFENDER 

Rejuvenate 

Ward 

Demand 



MARTYR 

Demand 

Retribution 

Burden 



6 




JUDGE 

Word of Power 

Burden 

Rejuvenate 




GLYPHS 

There are five different types of Glyphs in. Hunter The 
Reckoning To activate, stand near or over the glyph and press 
the A button Glyphs can have multiple charges, so multiple 
hunters may use the same Glyph When a Glyph runs out of 
power, its glow will disappear 



HEALTH 

The Health Glyph regenerates the 
Hunters Health. 



CONVICTION 

The Conviction Glyph regenerates the 
Hunters Conviction. 



STRENGTH 

The Strength Glyph gives the Hunter a permanent 
Strength increase 



ACCURACY 

The Accuracy Glyph gives the Hunter a permanent 
Accuracy increase 

INFORMATION 

Activating the blue Information Glyph gives the 
Hunter additional facts about the environment and 
clues about the game Information Glyphs have 
unlimited charges Sometimes innocents or other 
bystanders will be standing on Information 
Glyphs You may talk to them by Activating the 
blue Information Glyph 

EXIT 

Activating a green Exit Glyph allows the Hunter to 
exit the environment and progress to the next one. 
The Exit Glyph will not be activated until the 
levels mission has been completed. 






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GAME OPTIONS 



Options screens are available from the mam menu and from m- 
game pause menus Highlight Options and press the A button. 
From inside the options screens, press the A button to confirm 
your changes, or the B button to cancel changes and return to 
the previous menu 

AUDIO VIDEO OPTIONS 

Highlight Audio Video Options and press the A button To 
activate the volume sliders, highlight the option and move 
right or left on the thumbsticks or press right or left on the 
directional pad 

Music Volume — Set how loud you want the background music. 
Speech Volume — Set how loud you want in-game dialog 
SFX Volume — Set how loud you want the sound effects- 
Brightness — Set the game « brightness level 




,ER 




CONTROLLER SETUP 

Highlight Controller Setup 
and press the A button The 
player that selected the 
controller setup screen may 
now set his or her controller 
options by moving right or 
left on the thumbsticks or 
press right or left on the 
directional pad Once the 
controller is set, press the 
A button to set 
controller configurations 

GAMEPLAY SETTINGS 

Highlight Gameplay 
Settings and press the 
A button Select an option 
by moving right or left on 
the thumbsticks or pressing 
right or left on the 
directional pad 

Vibration — Checkmark this 

option if you want the 

controller to vibrate from m-game action Uncheck this box to 

turn off vibration 

All four players can have their own settings 

Show Blood — Checkmark this option to see blood in the game. 
Uncheck this option to turn blood off 

Friendly Fire . No Damage, No Hit Reactions — Checkmark 
this option to prevent other Hunter from taking damage from 
your attacks 

Friendly Fire . No Damage, Show Hit Reactions — Checkmark 
this option to allow other Hunters to react as though they are 
taking damage, but Hunters will still be impervious to other 
Hunters' attacks. 

Friendly Fire . Full Damage, Show Hit Reactions — Checkmark 
this option to allow other Hunters to take damage from Hunters 
attacks. 
Warning Hunters will be able to kill each other in this setting. 




' PLAYING THE GAME 

On your quest to uncover the secrets of Ashcroft and rid the 
town of its evil infestation, you will encounter a variety of 
challenges. Understanding the combat and Edge system will be 
imperative to your success Good luck! 

COMBAT 

There are two basic types of combat in Hunter Melee and 
Ranged Each Hunter begins with a basic melee weapon (axes, 
swords, and knives) and one ranged weapon (pistols, rifles, and 
crossbows) These basic weapons are unique to each Hunter For 
instance. Deuce carries a Lever-Action Rifle and a Battle Axe, 
while Samantha carries a Katana and a Magnum Revolver. 

MELEE COMBAT 

Once you've armed your basic weapon by cycling through your 
basic weapons with the X button and pressing the A button or 
pulling the right trigger to select it, you may use a variety of 
melee attacks including combos, jumping attacks, running 
attacks, 180-degree sweeps, and 360-degree sweeps 



BASIC ATTACK 

To attack monsters and 
destroy objects, simply 
point your Hunter in the 
direction of your target 
using the left thumbstick, 
and pull the right trigger 





COMBO ATTOCKS 

You can pull off additional attacks by continuing to pull the right 
trigger Timing is imperative Tapping the button too quickly or 
too slowly will abort your Hunter s combo attacks. 



Each subsequent strike in 
the combo does additional 
damage to your opponent 
Pulling off long combos is 
necessary to defeat some of 
the most ferocious 
monsters. During combo 
attacks, rotate your Hunter 
to stay targeted on an 
enemy by using the right 
thumbstick 



LUNGING COMBO ATTACKS 

By pulling the left trigger during a combo, your Hunter will do an 
additional lunging or jumping attack. To pull off the lunge attack, 
use the jump button as the third strike in the combo, (right 
trigger, right trigger, left trigger) 

SWEEP ATTACKS 

In addition to combos, by pulling and holding the right trigger, 
Hunters will perform 360-degree sweep attacks. This clearing 
move is ideal in. situations where Hunters find themselves 
mobbed by hoarding monsters 

RUNNING ATTACKS 

Basic and combo attacks can only be performed when your 
Hunter is stationary. Running attacks allow the Hunter to do 
some melee damage without coming to a complete stop and 
becoming exposed to gunfire and hoarding monsters. To initiate 
a running attack, push the left thumbstick and the right 
thumbstick m the same direction while pulling the right trigger 
With fine adjustments of the right thumbstick, you can force 
your Hunter to attack to his left or right while running. 




AIRBORNE ATTACK W 

While airborne, your Hunter can also do a diving attack on any 
nearby enemy To trigger this strike, simply pull the right trigger 
on the way down from a jump or from falling from a higher 
location. 

Note • Your melee 
weapon must be armed 
to use this move, and 
you must activate the 
airborne attack after the 
apex of your jump. 

RANGED COMBAT 

After arming your basic 
ranged weapon by cycling 
through your basic weapons 
with the X button and 
pressing the A button or 
pulling the right trigger to 
select it, you may target the 
undead by using the right 
thumbstick to aim and the 
right trigger to fire. 

GAINING EXPERIENCE 

During the game, each 
Hunter s experience will 
increase with the 
destruction of enemies. In multiplayer games, Hunters will gain 
partial experience points for damaging monsters. The Hunter 
who lands the killing blow gains the most experience points. 
This experience gain increases your Hunter s attributes and 
overall power 




HEALTH • "' 

The top red bar represents your Hunters health. When that 
health is reduced to zero, the Hunter dies. Activating Health 
Glyphs and using the Rejuvenation Edge can regain health. 
Health can also be replenished by gathering red spheres dropped 
by enemies 

CONVICTION 

The bottom blue bar represents your Hunter s conviction Using 
Edges costs conviction Either activating Conviction glyphs or 
gathering the blue spheres dropped by enemies can replenish 
conviction. These spheres are a physical representation of the 
Hunters dedication to the hunt The more walking dead that the 
Hunter destroys (and thus, the more blue spheres collected), the 
more dedicated that Hunter is to the eradication of all evil — and 
therefore, more powerful 





> 



; , 



SPECIAL WEAPONS 



There are a number of special weapons that can be picked up 
and used by any Hunter throughout the game To cycle through 
the special weapons in your inventory, press the B button until 
you've highlighted a special weapon and pull the right trigger or 
the A button to switch 

Shotguns and Machine Guns come in three levels of power The 
higher level of shotgun or machine gun replaces the lower level 
in your inventory, but a lower level weapon will never replace a 
higher level. Picking up a lower level shotgun will simply add 
more ammo to the higher-level shotgun Note Hunters can 
carry only a limited amount of ammunition 



SHOTGUNS 

Double Barrel Shotgun 

The old standard hunting tool put to a 
new use This weapon has a short range, 
but sprays a volley of buckshot that ■will 
often destroy enemies in one shot 
Careful, don't forget you only get two 
shots before you need to reload ! 

Riot Shotgun 

This pump-action weapon is the standard 
long arm of police officers and prison 
guards around the world. This weapon 
was made for more than just hunting, 
and its generous eight round magazine 
reflects this fact 

Combat Shotgun 
This is the ultimate in shotgun 
technology This sturdy semi-automatic 
weapon was made for the rigors of 
combat It fires military ammunition that 
is even more powerful than law 
enforcement loads More bang for your 
buck, so to speak This weapon can fire 
up to eight shots before a reload 






4* 



MACHINE GUNS 

Submachine gun 

This little beauty is the perfect weapon 
when fighting up close ana personal ! 
It can empty its thirty-two rounds of 
ammo in a matter of seconds, but lacks 
accuracy at long range So remember, 
wait till you see the glowing red of their 
eyes, then use short, controlled bursts 

Assault Rifle 

This is the standard issue combat rifle 
for soldiers around the globe The 
Assault Rifle uses a powerful military 
cartridge and is accurate at long range 
Its magazine carries thirty rounds and it 
is capable of fully automatic fire. 

Bull-pup Assault Rifle 
This is the sports car of automatic 
weapons ! By placing its thirty round 
magazine behind the trigger, it retains 
the accuracy and range of the assault 
rifle, and reduces the weapons size to 
that of a submachine gun Its compact 
and sturdy nature allows it to fire more 
powerful ammunition at higher velocities. 

OTHER WEAPONS 

Chamsaw 

It slices , it dices, and produces a 
fantastic zombie puree ! However, watch 
your gas gauge, this weapon is useless 
when out of fuel. 










Y; 'Flamethrower 

What better weapon to face down the 
creatures of darkness? Use the 
flamethrower to cover your enemies in a 
satisfying blanket of flaming napalm 
This -weapon does staggering damage to 
those it hits, but its fuel runs out quickly, 
so watch your fuel gauge 

Rocket Launcher 

Designed to take out armored vehicles in 
WWII, this weapon has a punch 
unequaled to anything else in the Hunter 
arsenal. A few words of warning, it is 
heavy, slow to reload and fires only one 
shot at a time. The rocket also delivers 
explosive damage , so don't shoot at 
anything too close. 





EVIL ENEMIES 

Here are just a few of the enemies your Hunters will face. 



SHAMBLERS 

This excerpt is taken from an essay 
by Bookworm55. 

The last of the three types of 
Zombies, and decidedly the 
least human, is what I call a 
Shambler Take a good look 
at one ; a Shambler is 
unmistakably the Walking 
Dead Up close, a Shambler s 
decaying flesh and putrid odor are 
immediately obvious 




Shamblers waft- with a characteristic shuffling gait and they 
don t seem to be well preserved, so they're slow moving They're 
also dull-witted, but that's not much of a factor , they're single- 
minded about tormenting and killing people You might be able 
to outrun one of these things, but it'll wear you down with 
dogged endurance 

Unlike other kinds of Walking Dead, Shamblers often appear in 
groups. What possibly keeps these groups together (maybe the 
control of another being, like a vampire?) is unknown They are 
incredibly strong and can withstand enormous amounts of 
punishment. Even worse, they don't slow down until they are 
stopped completely 

SKITTERS 

Skitters are a horrifying example of 
Fleshcraft These former prison inmates 
have been warped and twisted into 
thinking and mobile bombs A 
Skitter is a human head placed 
on spider-like appendages, the 
mouths forever open in a 
silent scream as they carry 
out their single mission 
These creatures exist only to 
charge a target and detonate 
The resulting flesh and bone 
explosion will damage 
anything in the area. They 
will not stop pursuing until 
they have fulfilled their goal. 




■ 



CREDITS 



HIGH VOLTAGE SOFTWARE 

PRODUCER 

Kevm Sheller 

LEAD PROGRAMMER 
Dan Goodman 

LEAD ARTIST 
Matt Corso 

Lead game designer 

David A Rodriguez 

LEAD AUDIO ENGINEER 
D Chadd Portwine 

ASSISTANT PRODUCER 
Ed Kuehnei 

GAME DESIGN 

Lewis L Harris II, Tom Smith, 

Chad Kent 

PROGRAMMING 

Hal Bouma, Steve Houchard, 

Carlos Garcia, Matthew Stemke, 

Anthony Glueck, Mark McNeill, 

Erik Parker, Nigel Rankin 

ADDITIONAL PROGRAMMING 

Cory Bloyd, Keith Schaefer, 

Kazuki Murakami, An Nguyen, 

John Sanderson 

ART 

Richard Bernal, Joe Hamell, 

Gabriel Bott, Brian McRae, 

Cedric Busse, Jay Powell, 

Matt Carter, Bill Eng 

ADDITIONAL ART 

Jeff Arthur, Chris Peterson, 

Darm Beaver, Bryan Moss, 

Brad Bowling, Robert Nagel, 

Richard Coons, Thomas Robins. 

Darren Edwards Neil Viola, 

Steve Gehrke, Joe Whiteaker, 

Andrew Hura, Stephen Zafros, 

David Leung 

AUDIO 

Tim Sohlie, Tim Stasica, 
Fred Love 



Management 

CEO/FOUNDER 

Kerry J. Ganofsky 

PRESIDENT 

John Kopecky 

VP OF DEVELOPMENT 
Dwight Luetseher 

VP OF CREATIVE CONTENT 

Eric Nofsmger 

SOFTWARE DEVELOPMENT 

MANAGER 

Jesse Helton 

OFFICE MANAGER 
Bridget Rameri 

IT DIRECTOR 
Raymond E. Bailey 

QA MANAGER 
Eric Fong 

INTERNAL TESTING 

Brandon Fish Chris Tarczon, 

Bill Golz, Glenn Ualat, 

Kyle Marcussen 

MOTION CAPTURE 

Red Eye Studio - Hoffman 

Estates, IL 



INTERPLAY 

EXECUTIVE PRODUCER 
Jim Mohtor 

SENIOR PRODUCER 
Scot Lane 

ASSOCIATE PRODUCER 
Brandon Lang 

LEAD GAME DESIGNER 
Chris Pasetto 

DIRECTOR OF MARKETING 
DIG1TA1 MAYHEM 
Barbara Gleason 



ASSOCIATE PRODUCT MANAGER 
Krista Robinson 

PRODUCT MANAGER 

Tamara Johnston 

PUBLIC RELATIONS MANAGER 
Heather Greer 

VIDEO DEPARTMENT MANAGER 
Dan Williams 

SENIOR MEDIA PRODUCER 
David Cravens 

MEDIA PRODUCER 
Chris Folino 

Audio 

TRAILER SOUND DESIGN AND MIXING 
Charles Deenan 

CINEMATICS MIXING 
Charles Deenan 

ASSISTANT SUPERVISOR 
Adam Levenson 

ASSISTANT SOUND EDITORS 
Frank Szick, JP Walton 

DIALOG LOCALIZATION MASTERING 

Frank Szick 

VIDEO PROMOTION ARTISTS 

Christine Thomas, Scott Holty, 

CJ Cowen, Mike Sherak 

Web Team 

DIRECTOR OF INTERNET TECHNOLOGY 
Sean Patton 

DIRECTOR OF RICH MEDIA 
Bill Stoudt 

WEB GRAPHIC ARTIST 

Jeff Jumper 



WEB PROJECT MANAGER 
Sandi McCIeary 

INTERNATIONAL PRODUCT MANAGER 
Tom Decker 

INTERNATIONAL PRODUCT ASSISTANT 
Rafael Lopez 

LOCALIZATION EDITORS 
Olaf Becker, Carole Huguet 

DIRECTOR OF EUROPEAN 
DEVELOPMENT 

Matt Findley 

EUROPE MARKETING MANAGER 
Harvey Lee 

DM TESTER 
Alendor E Vulaj 

CHICAGO ROAD TRIP TEAM 

Amy Presnell, Robert Evmger, 

Alendor E Vulaj 

Quality Assurance Team 

PROJECT SUPERVISORS * 
Shanna Takayama, Erik Guenther, 
Doug Finch, Harold Kim 

SENIOR TESTERS 

Amy Presnell , Erik Lujan, 

Rodney Smith, G J Ramirez, 

Damien Evans, Brad Dutton, 

Dany Martinez 

TESTERS 

Michael Los, Robert Evinger, 

Justin Hamilton, Savy Greene, 

Matt Phillips, Jeff Mitchell, 

John Kirkland, Gary Tesdall, 

Matt Monaco, Doug Finch, 

Harold Kim 

MOTION CAPTURE 
Red Eye Studio — Hoffman Estates, IL 



M 
• i 

VOICE TALENT 

Herb Berry Hadrian 

Jerry Bloom 

i Father Esteban Cortez 

Adam Conway 

Carpenter, Werewolf 

Michelle Lukivich 
Kassandra Cheyung 

David A Rodriguez ... Arkady 

Alan Stag ......... JDeuce Wyatt 

Tom Taylor Warden 

Karen Woods Samantha Alexander 

2000-2001 Rockford College Choir 

MOTION TALENT 

Jen Albert Samantha Alexander 

Joey Bellantuono ........ Kayhe 

Jennifer Bohlen, Matt Carter 

. Innocents 

Cedric Busse 
Cinema Characters 

Matt Corso 
- , Deuce Wyatt 

Cedric Busse, Lewis L. Harris II 
Game Monsters 

Chad Lichty 

Werewolf 

Jessica Markih 
Cinema Characters 

Robin McGregor 
Kassandra Cheyung 

David A. Rodriguez 

Father Esteban Cortez 

WHITE WOLF PUBLISHING 

PRESIDENT 
Mike Tinney 

COMPUTER PROJECTS DIRECTOR 

Chris Mcdonough 



HVS SPECIAL THANKS 

ON RANDOM ORDER} 

Cbns Cobb, Doug Connell, 

Brandon Fish, Cef Gnma, 

Ryan Kellerman, Jeff Marks, 

Dave Seabaugh, Eric Thomas, 

Charles Whitehead, Chad Whitesell, 

Nancy and Chuck Shultz, Liz Hum, 

the Internet, Pillows and Blankets, 

Ayanna, Duncan-doodle, Joss, 

Patty, Daniel, Tucker, Phihx, 

Happy the dog. My friends, 

My parents. My psycho girlfriends, 

Kelly "Pook" McBreen, Sloths, 
Elena Baroni, Angie Schlte Mr T, 

Herb s wolf sounds. Caffeine, 

Beth and Logan Waltz, Mom, Dad, 

Char Leigh, Grifter, Sigrid, Tamara, 

Marco, Robin, Carol Johnson, 

Eric Hanson, Curt Pratt, 

Energy Drinks, Drew Kennedy, 

Krista Eads, Doug Gaus, Kevin 

Liston, Lauren, Kaemon, Sheila, 

Lisa, Deelan, Dana Corso, Jesi, 

Jayden, Calyopy, Alex Rodriguez, 

Mike C, Danny H, Sis, 

The old college crew, ex-girlfriends, 

Cynthia Harris, Wendy Coons, 

Chris Viola, Dorothy 6? Joe Viola, 

Paul Carter, and those crazy freaks 

at White Wolf 

INTERPLAY SPECIAL THANKS 

Travis Williams, Rusty Buchert, 

Maclean Marshall, Mike 
Scharmkow, Mike Sherak, Santa 

Churchill, Mark Phoenix, 

Dave Matthews, Adam Levenson, 

Anthony Stony Christopher, 

Human Resources Department, 

IS Department, John Wunder, 

Nathan Remch, Mike Pachohk, 

Caithn, Courtney, and 

Cassie Himmelsbach, 

Tyler Molitor and Misty Mohtor, 

Matthew David Lee, Dylan Lane, 

and the gang at Interplay 



PACKAGING DESIGN 

IGNITED MINDS, LLC 



TECHNICAL SUPPORT 



INTERPLAY ENTERTAINMENT CORP 
16815 VON KARMAN AVE. 
IRVINE, CA 92606 

949-553-6678 CPHONE3 
949-252-2820 CFAX} 



HOW TO REACH US ONLINE: 

INTERNET E~MAlL\ 

orderdesk (^interplay com 

WORLD WIDE WEB: 

www interplay com 






FTP: 

ftp, interplay com 



rom the throng of humanity, 

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The time for retrifjut 



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WARRANTY 



INTERPLAY LIMITED 90-DAY WARRANTY 

Interplay warrants to the original purchaser of this Interplay Entertainment Corp product that the 
game disc will be tree from defects in material and workmanship for 90 days from the date of 
purchase. If the game disc is found defective within 90 days of original purchase, Interplay 
agrees to replace, free of charge, any product discovered to be defective within such period 
upon receipt at its service center of the product, postage paid, with proof of the date of 
purchase. This warranty is limited to the disc containing the software program originally 
provided by Interplay and is not applicable to normal wear and tear This shall be void if the 
defect has arisen through abuse, mistreatment, or neglect. Any implied warranties applicable to 
this product, including warranties of merchantability and fitness for a particular purpose are 
disclaimed Interplay disclaims all responsibility for incidental or consequential damages. Some 
states do not allow limitations as to how long an implied warranty lasts and/or exclusions or 
limitation of incidental or consequential damages so the above limitations and/or exclusions or 
liability may not apply to you This warranty gives you specific rights, and you may also have 
other rights which vary from, state to state 

LIMITED WARRANTY 

If the game disc should fail after the original 90-day warranty period has expired, you may return 
the disc to Interplay at the address noted below with a check or money order (made out to 
GamesOnline) for $15.00 (U S currency), which includes postage and handling, and Interplay 
or its' agent will mail a replacement to you To receive a replacement, you need to enclose the 
original defective disc in protective packaging accompanied by (1) a $15.00 check or money 
order, (2) a brief statement describing the defect, and (3) your return address If you have a 
problem with your game disc, you may wish to call us first at (949) 553-6678 If your game disc 
is defective and a replacement is necessary, U PS. or registered mail is recommended for 
returns Please send the defective disc(s) only (not the box) with a description of the problem 
and $15.00 to: Interplay Warranty Dept, 16815 Von Karman Avenue, Irvine, CA 92606. 
Ordering replacement copies of disks or Manuals is also available through our web store, 
www Interplay-Store com. 

COPYING PROHIBITED 

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You may not copy the software. You may not loan, sell, rent, lease, give, sub license, or 

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Notice- Interplay reserves the right to make modifications or improvements to the product 

described in the manual at any time and without notice. 

SOFTWARE USE LIMITATIONS AND LIMITED LICENSE 

This copy of Hunter The Reckoning is intended solely for your personal noncommercial home 
entertainment use. You may not decompile, reverse engineer, or disassemble the software, 
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Software including all intellectual property rights embodied therein and derivatives thereof The 
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Corp. at any time All rights not expressly granted are reserved 



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